![]() The phrase also appears as a message that appears as the terrain is generating in both Worms and WormsDC. This was in Andy Davidson's email signature at the time of the game's release. The codename itself is also a reference to one of the most famous B-52's songs. References the codename for the Amiga 500 home computer, the most common and successful of the Amiga range. WormsDC also contains a number of hidden messages that can be displayed by typing in the appropriate code on the main menu. This is displayed by default after the game loads successfully in v1.05.Ĭhanges the palette values on the main menu. Also activates the "WEIRDED" cheat, changing the palette for the main menu colors.ĭisplays the current version number of the game. Replaces the Worms logo in the in-game GUI with the old "Total Wormage" logo, and changes some of the weapon names to their original pre- Worms names (e.g. Weapon Crates are spawned during landscape generation instead of landmines.Ĭheat was retained in Worms 2, and spawned a game type that was very popular during the 2nd-gen era. Toggles the collision effect on the main menu object, affecting whether it will be batted away when it comes into contact with the mouse pointer. This can also be set manually by changing the "BYE-BYE" strength in the Options screen to "SFL". When worms die they burst into flames instead of exploding, leaving no gravestone. Note that worms will still die if they fall into the water. Identical to "Banzai Mode" on the PC version of Worms.Īll Worms have infinite health and can walk on water. The object on the title screen will become magnetized to the mouse pointer.Īll explosions in the game will have the strength of Dynamite. Worm names will not be displayed during play, leaving you with no idea if you're attacking friend or foe. Translates weapon names into Swedish and replaces Sheep-on-a-Rope with the identical "Kenny-på-ett-Rep" ("Kenny-on-a-Rope").ĭestroying any weapons crate causes a Sheep to be "Liberated", flinging it up in the air briefly before bringing it back down again where it will detonate on impact. Activated by default when "BETONG ASNA" or "BOING" cheats are entered.Īllows you to modify Ammo, Crate Frequency and Power settings for the Special Weapons.Įnables Monkey Mode. Also activates the "GRAVITY" cheat.Īllows you to modify Ammo, Crate Frequency and Power settings for the three Secret Weapons - Mail Strike, Nuke and Concrete Donkey. Replaces the "Worms" grenade on the main menu with the red-and-white checked Amiga ball. ![]() There is a bug associated with this cheat. Replaces the "Worms" grenade on the main menu with the Concrete Donkey. References Ben Hutchings, who wrote the unofficial patch WormShell for the original Worms and said some unkind things about Andy Davidson's coding abilities in the accompanying readme file. Worm positions are fixed and cannot move.Ĭheat retained in Worms 2, and made a proper feature in Worms Armageddon and Worms World Party.ĭisplays the message "IS A … ?" and writes the value "TWAT" to location 0 in memory. Option files will usually store whether most of these cheats are in-use.Īrtillery Mode. Typing the code a second time will disable the cheat. If successful, the screen will flash and a message will appear letting you know whether the cheat has been activated or deactivated. ![]() Type these cheat codes in the main menu, including any spaces.
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